RunJumpBuild gets physics, monsters and trapdoors

RunJumpBuild is a simple platform game made for the browser. Jono Xia led sessions both teaching people how to code a game from scratch, and then he invited participants to hack in their own special twists to RunJumpBuild. By the end, the game now supports background music, sound effects, images & textures, customizable animations, monsters, trapdoors, better physics and even Pointless Trinkets. One of the 3D robots Dolf Veenvliet designed also made it into the game. Learn more, and keep an eye out for Jono’s forthcoming “view source” monster.

Learning Code through Interactive Narratives

Laura Hilliger storyboarded an interactive narrative where the user navigates the scenes and learns code along the way. As the story progresses, new interactive elements are introduced, and the user learns how to master the tool. Using the example of Romeo and Juliet to teach Popcorn, she outlined a compelling narrative and mashed it up with interesting learning challenges.

School of Open

When it comes to our professional and personal lives, we run into unforeseen barriers due to closed standards, tools, or practices. These kinds of barriers exist all over, but not everyone knows about the “open” systems that exist in parallel, free for anyone to take advantage of to help improve their current situation. To make “open” truly relevant to the Average Joe, Jane Park from Creative Commons led a design challenge to charter a School of Open, which will be hosted on the peer-learning platform, P2PU. Learn more and help expand the curriculum.

Doctor Web

You are a doctor responding to a medical emergency! Your interns incorrectly fixed a patient, and now he is a complete mess. It’s your job to dig into his HTML and CSS to fix him up – but hurry up before his health completely depletes. Play Doctor Web, a fun prototype that teaches code, designed during the Hackasaurus challenge facilitated by Jess Klein and Atul Varma. Get the code; learn more.

Hyperaudio Pad

The Hyperaudio challenge brainstormed new designs & interfaces for editing audio as easily as text. They looked at features like transitions and new applications. The BBC’s Desert Island Disks were transcribed and imported into Hyperaudio so you can assemble audio programs of your own. Learn more.