DJ/VJ Challenges

The Hack the DJ challenge, led by the BBC’s Ian Forrester, kicked off a whole list of possible prototypes and interactions to reinvent music-mixing. You can skim the participants’ ideas and add your own, and in May 2012 at the FutureEverything Festival in Manchester, a few of these projects will be demoed for hundreds of people.

Ravensbourne Student Coverage

As part of their coursework in Multi-Platform Journalism taught by Dr. James Morris, seventy Ravensbourne students designed WordPress sites, created Twitter accounts, wrote articles and conducted interviews for the festival. The beats they covered: Ravezilla – Audio and Video Innovation, Children and Education, Mozilla Gaming,Journewism. The students created all sorts of neat content, from a Firefox mascot stream , highlight reels, and learning materials. Great job!

Tweet to Story

Working in small, multi-disciplinary teams, participants in the Touch the News challenge envisioned tablet-optimised experiences for the Boston Globe. Max Ogden produced a user content tool that allows you to tweet images in response to a story. The images are added directly into the article. Check out the demo, which pulls in photos tagged #mozfest on Twitter. This very cool design-meets-code challenge was facilitated by Johanna Kollmann of Design Jams, Cristiano Betta and Kevin Prince from Geeks of London and Jeff Moriarty from the Boston Globe.

Real-Time Reporting Paper Prototypes

The Flow Media challenge generated seven paper prototypes that address real-time information flow during crisis. Teams worked the Guardian and Al Jazeera on specific examples and use cases. Check out an interview with The Guardian’s Lead Interactive Technologist Alastair Dant about what participants hacked on.

Data Journalism Handbook

Over two days, 55 contributors wrote 60 pages of a step-by-step handbook to data journalism. Led by Liliana Bounegru of the European Journalism Centre and Jonathan Gray from the Open Knowledge Foundation, the collaboratively written handbook covers lessons for obtaining, cleaning, analyzing, annotating, and distributing data. It talks about the larger impact of data journalism and essential skills for understanding and getting involved this emerging field. The first draft is available online and a more expanded and polished version is coming soon. You can follow the project with the hashtag #ddjbook or join the data journalism mailing list. Learn more.

RunJumpBuild gets physics, monsters and trapdoors

RunJumpBuild is a simple platform game made for the browser. Jono Xia led sessions both teaching people how to code a game from scratch, and then he invited participants to hack in their own special twists to RunJumpBuild. By the end, the game now supports background music, sound effects, images & textures, customizable animations, monsters, trapdoors, better physics and even Pointless Trinkets. One of the 3D robots Dolf Veenvliet designed also made it into the game. Learn more, and keep an eye out for Jono’s forthcoming “view source” monster.

Learning Code through Interactive Narratives

Laura Hilliger storyboarded an interactive narrative where the user navigates the scenes and learns code along the way. As the story progresses, new interactive elements are introduced, and the user learns how to master the tool. Using the example of Romeo and Juliet to teach Popcorn, she outlined a compelling narrative and mashed it up with interesting learning challenges.